Mapping Out a CSM Candidacy:
Step 1: Develop Platform
Improving Customer Relations:
Improving Nullsec
New Player Experience
Saving High sec
Dust 514
Rebalancing Risk Vs. Reward
Step 2: Meta-gaming/prep
Step 3: Announcement
Step 4: Campaigning, Forum Maintenance and communication
Step 5: Celebrate Victory or continue to work for the
community in defeat
Step 1: Platform
Improving Customer Relations:
I choose to discuss this issue because I feel
that many players are dissatisfied with their experiences with EVE-Online
Customer Service, also known as the petition process. I believe that many of the complaints arise
from a lack of understanding of, and a lack of clarity of the petition process. Most players seem to feel that their
experiences are largely decided by which GM they deal with and less about which
solution is correct.
Improving Nullsec
Many residents of Nullsec desire
change in the mechanics of sovereignty.
Several main factors effect sovereign alliances financially, ore/ice
Mining, PVE, Moon Harvesting, PVP, Sovereignty bills, system maintenance. Many solutions to fix the “Problems” of
nullsec focus on the idea that large alliances and coalitions are currently
able to hold “too much space”, and that mechanics should be altered so that
there are areas of “no-mans-land” where new groups can come and test their
metal without instantly being stomped or assimilated into an existing
alliance/coalition.
I agree with this viewpoint and
believe that larger numbers of smaller populations dotting the landscape of eve
would increase PVP opportunity and grow
the “isk sink” that is PVP warfare. My
solution would increase the opportunity for both PVE and PVP activity, bring
income into the pockets of the line members and limit the size of space a
single entity could claim, or would need to claim.
New Player Experience
After beginning my youtube series on tutorials for the new
player experience I ran into two main problems.
First, I had a lack of RL financial funds to keep the project going,
although, I do plan to return to the project shortly. And secondly, and more importantly, boredom
and the feeling that the tutorials are misleading in regards to what players
can hope to experience in Mining/PVE/PVP/Scanning/Marketing/Fitting and other
aspects of the game. I propose that as a
CSM I would work closely with CCP and the eve community to find improvements to
the system, which would include, but not be limited to, the addition of podding
and clone maintenance to the tutorial system.
Saving High sec
Many of those who run as candidates
for CSM who decide to label themselves for a part of the game such as Nullsec,
wormholes, lowsec, or faction warfare representatives tend to talk of high-sec
as a bad place for simple people to live.
I believe that those who live in high sec do so for many reasons, other
than as a place to hide from PVP-ers or to bot.
Some of the issues that face high sec are the war-dec mechanics, mercenary work, and cash in-flows. Simply put, the old war mechanics were
broken, the new ones were broken in a different way, and CCP needs CSM members
who can help field viable options from the populous as well as provide their
own suggestions. Mercenary work goes
hand-in-hand with the concept of war decs.
As a CSM member I would work with leaders in the mercenary business,
those few that are left or would like to return, as well as “victims” of
mercenaries, to change the existing mechanics so that mercenary work was a
viable option once again without it feeling like the victim is being griefed.
Dust514
As a producer and frequent contributor on the Podside
Podcast I have had the fortunate to hear a lot about the upcoming release of
Dust514. I am excited about the addition
of the game and hope it is successful. I
hope to work closely with the Dust community to
ensure that CCP hears their desires as well as working with eve players
to make sure everything is balanced and fair, but most importantly fun. The last thing I want is for eve players to
feel that playing dust is a burden they must endure, or that it’s a financial
burden they must pay to keep control over their experience if Eve.
Rebalancing Risk Vs. Reward
I
believe that pilots who put the most at risk should reap the most reward. I do not, however, necessarily think that
High-sec activities should be nerferd,.
Quite the opposite, I think null-sec activities should be more rewarding
and exclusive. It is possible to use a faction battleship, a carrier, or a
super-carrier in the same types of sites and make equal amounts of
isk/salavage/loot in the same amount of time.
This is should not be the case.
There are many instances where in high, low, and null where activities
are not properly balanced within their respective security levels not to mention when compared
to different security ranges (ie high vs low, low vs null). This is not only the case for PVE activities
such as ratting, but true for ore/ice/moon mining and exploration.
Step 2: Meta-gaming and Prep
You can find me in eve as Daehan Minhyok,
facebook as Daehan
Minhyok,
twitter as @Daehan_minhyok
youtube as Minhyok1
and at http://s8.multiplexgaming.com/
forums
Step 3:Announcment
You’re reading it!
Step 4: Campaign, forum Maintenance and communication
You have been experiencing it covertly whilst reading this J
Step 5: Celebrate Victory or continue to work for the
community in defeat
Stay Tuned!!!
TL:DR
I’m a man with a plan and I want you to vote for me in the
CSM 8elections.